![]() You take on the role of an elderly witch who awakens in her cozy - albeit messy - hut after the rather unusual invasion of a black billy goat. You’ll be exploring several different areas (or biomes, if you like) and looting every nook and cranny for precious ingredients to craft all sorts of weird and wonderful objects. Hosted by 44 Bytes.Wytchwood is all about crafting, then that’s its main hook. © 2023 Hookshot Media, partner of ReedPop. Join 1,421,322 people following Nintendo Life: Review: Gargoyles Remastered - One For Cult Disney Die-Ha. Wonder - The Best 2D Mario Sinc.Įvery American Football Game On Nintendo Switch Review: Harvest Moon: The Winds Of Anthos - Terrible Titl. There is enough gameplay here without them but they would be something to keep players coming back for more.ĥ0 Best Game Boy Color (GBC) Games Of All Timeīest Nintendo Switch Micro SD Cards - Cheapest Memory Car. While PC players eventually got Twitch chat integration, a local versus mode to play with friends, and a custom level creator system, the Switch version is lacking those at launch, which is disappointing, but hopefully, those features will be added in a later update. The other disappointment with the Switch version of Kaiju Wars is the lack of online functionality compared to the Steam version. This was less of an issue for us in docked mode, but if your Joy-Cons have even the slightest bit of drift you’re going to have a rough time. Tablet mode allows you to use the touchscreen to overcome some of these issues, but even then, the text was too small for our fingers to be a good replacement for a trusty mouse. The only downside to the presentation is that it was all clearly developed for mouse and keyboard controls, meaning that the Joy-Cons feel clumsy and imprecise when trying to focus on a crowded map or click a small icon to skip a cutscene. Captured on Nintendo Switch (Handheld/Undocked) It is all simple but effective, giving the game a fun aesthetic that doesn’t get in the way of the actual gameplay. The visuals and sound in Kaiju Wars are designed to stir those nostalgic feelings in fans, with graphics that all have the red tint of a Virtual Boy console and a midi-inspired soundtrack that stops just short of being repetitive. Defeat is almost inevitable as you try to find the correct strategy, especially in the more difficult optional missions that can be tackled for extra medals. Either one can work, though usually there is an optimal route to victory on each map that you’ll need to find. ![]() You can focus on building superweapons or flood the map with cheaply produced units to see which is more fun for you. While it isn’t a particularly deep system, it does allow for some fun experimentation. And early in the game, you get to build your own deck, allowing you to stack it with cards that fit your playstyle. ![]() Sometimes you’ll get extra income for a turn, only for the computer to move its kaiju twice and take out half your island. Both the player and the shadowy organisation controlling the kaiju have a deck that they draw from that allows them to change things in their favour. This careful balance is countered by the randomness that comes with the cards the game uses to simulate events. Throw in a handful of elite units, such as a laser cannon and a manned mecha and you’ll have plenty to do each time you sit down with this game. ![]() You’ll seldom have enough money to purchase everything you need, so there is an important balancing act that takes place, ensuring that you have enough units on the field to slow down the monsters without wasting your valuable resources. The concept is simple but there is enough depth to keep Kaiju Wars from feeling like a mere button-clicking exercise. Eventually, one of the monsters will set its sights on the lab where your chief scientist is hidden, forcing you to make a hasty retreat to a new location before starting the whole process all over again. Earning enough science is usually the key to victory on each map, while money can build labs, airfields, and army bases as well as purchase the units that these facilities spawn. Each region produces money based on how many civilian buildings are present and 'science' based on how many labs it has. These creatures are simply too big a problem to be solved through brute force alone. You'll rarely deal enough damage to one of the creatures to make them retreat, which helps hammer home the helplessness of your situation. Tanks can slow down ground-based enemies while planes can slow down aerial units. What they can do, however, is slow them down long enough for your scientists to drive the kaiju back into the ocean, so the bulk of your gameplay will be spent trying to get your team into position to take advantage of the largely predictable paths the monsters take around the map. ![]()
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